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Tools of the Trade

Here you will find a list and simple descriptions of the tools I - and many other TS4 cc creators- use to make Buy/Build mode items. (I personally do not use all of the tools. I do have my preference.) Downloads are available at their designated sites. To go to the software's download page...click the image in the gallery slider. TSRW and S4S do not have download links because you must register with them to download and use the software.

I do not create CAS items. I do not know if I ever will. I do use one CAS software for re-coloring textures...like the Louis the 4th walls that I created, but I do not have permission to tell anyone about it - although it is a free software. So, I will not have any information on CAS software that is used. There are creators I have links for on my site who do create CAS items. I am sure they will have information for you.

All tutorials on this site will always use Blender 2.7, GIMP 2.8, and S4S. There is a newer version of Blender, but S4S is not compatible with that version at this time. GIMP 2.8 is easier for me to maneuver and get around. I have too many issues with TSRW to use the software - although I do have it downloaded just in case I do not have any other option.

The Package Editors

A package editor that is used to access, view, and modify the package files utilized by TS2, TS3, and/or TS4. Package editors are available to the public and are 3rd-party programs. They are unofficial software; therefore, NOT supported by EA.

The most well-known package editors are SimPE, S3PE, and S4PE. The games utilize the same extension for files they are structured and formatted very differently, and only a package editor for the correct game can view or modify the file.

I personally use S4PE to merge my files together. This allows the game to run smoother. You are NOT compressing the files - that shrinks the file size.

S4S and TSRW do not have links. You must register at their sites in order to download and use the software.

The 3d Makers

"In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software. The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D printing devices.
Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting.

3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling applications or modelers."

From: https://en.wikipedia.org/wiki/3D_modeling
 

The Picture Editors

"2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. The word may stand for the branch of computer science that comprises such techniques, or for the models themselves.


2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics(whose approach is more akin to photography than to typography).

In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer graphics techniques can be much smaller than the corresponding digital image—often by a factor of 1/1000 or more. This representation is also more flexible since it can be rendered at different resolutions to suit different output devices. For these reasons, documents and illustrations are often stored or transmitted as 2D graphic files.

2D computer graphics started in the 1950s, based on vector graphics devices. These were largely supplanted by raster-based devices in the following decades. The PostScript language and the X Window System protocol were landmark developments in the field."

From https://en.wikipedia.org/wiki/2D_computer_graphics
 

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